- #Minesweeper game c++ source code how to#
- #Minesweeper game c++ source code update#
- #Minesweeper game c++ source code full#
- #Minesweeper game c++ source code code#
Printf("\t\tPlease enter either 1, 2, 3 or 4\n") Printf("\t\tChoose a difficulty level(1-3) or 4 for a custom game:") Void difficulty( void ) //Function for choosing the difficulty level
#Minesweeper game c++ source code full#
Int blank_minefield //This contains the minefield full of '|-|' characters
![minesweeper game c++ source code minesweeper game c++ source code](https://imgs.developpaper.com/imgs/2019011111242517.png)
Int minefield //This 2-D array contains all of the mines, numbers and blank spaces The user is asked to position a box in the two-dimensional arrangement, if he does not find a mine he will continue the game until he wins, otherwise he will finish the game and the user will lose. Some squares will have a random mine while others will not. The game consists of clearing all the squares of a two-dimensional arrangement that do not hide a mine.
#Minesweeper game c++ source code code#
The code is a classic game of minesweeper where the user gives the coordinates of the point he wants to discover from the board, the game is made in c, not in C#. The source code accompanying this blog post is available here.The game works perfectly, but I want to add a timer that measures and shows at the end of the game, the time the player's game lasted. Let’s leave them as an exercise for the reader, shall we? ? Last but not the least… We have left out unit tests from this little longish blog post. Let’s write a simple MakeFile to compile and run the code: CXX=clang++ In these blog posts, we have chosen GNU make as our default build system. Writing a good build system is essential for many compiled languages like Java/C++. Let’s fire up the compiler and test it on the console! The following screencast video shows the game play for our program: Parting Thoughts: We are pretty much ready with a working version of the game with these three simple steps. Std::cout << "Congrats! you have revealed all the squares without stepping on a mine!\n" Std::cout << "That move is not valid!\n" Case 4: Zero neighboring mines, and BFS iteration Return UserWinStatus(board, revealed, dim) Case 3: Check if the cell has non-zero neighboring mines. Case 2: Check whether the user has stepped on a mine! MineSweeper::MineSweeper(unsigned int dim) : dim(dim) Let’s also assume that 10% of random cells contain mines. Let’s start with the class structure and a simple constructor that initializes these internal data structured.
#Minesweeper game c++ source code update#
This helps displaying the board, and is also going to help us later to perform graph-based iteration during the reveal algorithm.Īgain, it’s important to initialize and update these three data structures correctly and efficiently.
![minesweeper game c++ source code minesweeper game c++ source code](https://i.ytimg.com/vi/p2E_MgSEilo/maxresdefault.jpg)
![minesweeper game c++ source code minesweeper game c++ source code](https://www.codeproject.com/KB/mobile/439920/screens.png)
![minesweeper game c++ source code minesweeper game c++ source code](https://www.sourcecodester.com/sites/default/files/number_guessing_game_android.jpg)
In this next part of the series, we are going to give a similar demonstration of coding up an interactive Minesweeper game! Read on…
#Minesweeper game c++ source code how to#
In previous posts, we saw how to code a small interactive text-based Tic-Tac-Toe game, especially within time limit of a technical interview, and with unit tests.